Abstract
In open ended and continuous development the desired behaviour at a given time can be an element of future behaviours of greater complexity, the purpose of which cannot be anticipated. MIND (Modular Influence Network Design) is a control architecture for artificial agents designed to learn behaviours from a curriculum developed by a human instructor by encapsulation into modules. These skill modules are combined into a hierarchy that perform behaviours of greater complexity while allowing the preservation and reuse of acquired skills.