Résumé
Borrowing the dynamical systems approach, the present research aimed to examine changes in perceptions of psychological momentum (PM) during virtual achievement situations. The participants had to watch the video of table tennis game while empathizing with a player who was experiencing either an ascending (i.e., positive momentum) or descending (i.e., negative momentum) scoring sequence. The momentum sequences that were used included same events that were presented in a reversed order according to the momentum sequence. Following each exchange, participants answered PM perceptions items that were presented randomly. PM perceptions displayed an abrupt change followed by stabilization, displaying a pattern of negative hysteresis as already observed by Gernigon et al. (2010). The present work incites to pursue the examination of the dynamics of PM.