Abstract
The context of discrete geometry is in Zn. We propose to discribe discrete curves and surfaces composed of voxels: how to compute classical notions of analysis as tangent and normals ? Computation of data on discrete curves use average mask. A large amount of works proposed to study the pertinence of those masks. We propose to compute an average mask based on random walk. A random walk starting from a point of a curve or a surface, allow to give a weight, the time passed on each point. This kernel allow us to compute average and derivative. The studied of this digital process allow us to recover classical notions of geometry on meshes surfaces, and give accuracy estimator of tangent and curvature. We propose a large field of applications of this approach recovering classical tools using in transversal communauty of discrete geometry, with a same theorical base.