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Realistic real-time rendering for large-scale forest scenes
Acte de colloque

Realistic real-time rendering for large-scale forest scenes

Guanbo Bao, Hongjun Li, Xiaopeng Zhang, Wujun Che et M Jaeger
2011 IEEE International Symposium on VR Innovation, pp.217-223
03/2011

Résumé

Computational modeling forest trees Geometry GPU level of details Real time systems real-time rendering Rendering (computer graphics) Solid modeling Vegetation Veins

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