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Can "Gaming 2.0" help design "Serious Games"?: a comparative study
Acte de colloque

Can "Gaming 2.0" help design "Serious Games"?: a comparative study

Damien Djaouti, Julian Alvarez et Jean-Pierre Jessel
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, pp.11-18
ACM Conferences
SIGGRAPH '10: Special Interest Group on Computer Graphics and Interactive Techniques Conference
28/07/2010

Résumé

Applied computing -- Computers in other domains -- Personal computers and PC applications -- Computer games Information systems -- Information systems applications -- Multimedia information systems -- Massively multiplayer online games Social and professional topics -- Professional topics -- Management of computing and information systems -- Software management Software and its engineering -- Software creation and management Software and its engineering -- Software creation and management -- Designing software -- Software implementation planning -- Software design techniques Software and its engineering -- Software creation and management -- Software development process management Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software -- Interactive games

Indicateurs

1 Consultations de la notice

Détails

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