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Games as a Basis for Automatic Analogy Analysis
Chapitre d'ouvrage

Games as a Basis for Automatic Analogy Analysis

Mathieu Lafourcade, Nathalie Le Brun et Jérémie Roux
Serious Games and Innovation Gains: Think Innovation through Games, Vol.9 - Innovation in Engineering and Technology SET by Dimitri Uzunidis, p.233-257/chap 13
05/2025

Résumé

Semantic analysis Lexical relationship Analogy Metaphor Data collection Knowledge representation Artificial intelligence Serious game Gwap Game with a purpose
A computer system's ability to analyze texts semantically involves interpreting figurative content. Analogy is often used to convey new ideas through similarity with known ideas. This chapter presents two games for collecting lexical data related to analogies. The first game, Analogia, is an adaptation of JeuxDeMots to analogies, where the player has to provide the most relevant answers for an analogy to a variable. For example, find x for “coal is to black what snow is to x”. The second game, Intersector, involves answering questions to find out what the four terms in an analogy have in common. The terms proposed are those taken from the analogies in the Analogia game. All the data collected by these games makes it possible to automatically resolve analogies, and thus interpret figurative content. The automatic analysis of analogies requires the identification of common features between the terms involved in a given analogy.

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