Abstract
The idea of video game ratings is far from new. Many and varied are the “free classification” systems used by the video game industry, the trade press or simply by gamers. However, while these systems are an important part of common video game culture, they are unfortunately not suitable for cataloguing or classifying all existing video games.Indeed, these so-called “free” systems follow the course of video game evolution: categories appear and disappear, definitions change and remain vague. Above all, there is no real consensus within these classifications: they are generally subjective and shared by a restricted group of users, and relate to games from a given era.There have been a few attempts by designers and researchers to propose a unified system based on these free classifications, but to date these attempts have unfortunately not led to a consensus on a truly generalizable system...Read more: https://serious.gameclassification.com/EN/about/index.htmlThe absence of a video game classification system truly suited to cataloguing gave rise to the idea of exploring new ways of attempting to classify all video games in a unified way.